Chapter 1: Area Edit
(NOTE: Most Builders will not
have access to modify the Area)
For the most part Imps will be the ones doing this part of
area building. Before the area is put onto the main port,
builders will have to talk to an imp to set the name and
resetstring of the area.
(Remember to type what it says in each step.) Also for further
reference while on line you can type
commands to see what OLC commands are available or see help olc.
Also to see how your area is
coming along at any time simple type show. To get out of the
editor at any time type done.
The first thing you will be exited about is making the first
file in what your area goes into. This is
perhaps the easiest thing in OLC. To see a the help file for
editing an area type help aedit.
Below is a look at what it will look like from inside the Area
Editor. I have included Notes inside
the *'s of what everything is:
<1000hp 1000m 1000mv> *The Prompt*
*when you hit return inside the editor this next part will be
displayed. I take this example from
the city I am creating*
Name: [ 49] [ ALL ] The City of Asturia
File: shadow.are
Vnums: [8600-8699]
Age: [0]
Players: [1]
Security: [9]
Builders: [Annakin]
Flags: [none]
Resetstring: [(null)]
And Now what you have been waiting for...The Step by step
introduction to what this all means...
Step 1.)AEDIT CREATE
This command does exactly what it is saying. It creates your
area. Note that this must be done...if
you simply edit area...it will assume you are re-entering the
current area to edit. Also once your
done with this command you prob won't have to worry about this
one again until your ready to
start a new area.
Step 2.) AGE 0
This sets the age of the area and is really unimportant. just type 0 for the age of the area.
Step 3.) BUILDER [Insert your name here]
example: builder Annakin
This will set it up to show you that "hey! I wrote that
area, see!"
Step 4.)FILENAME [name]
example: filename asturia
This will create a brand new file in the area directory. There is
no need to say oh lets call it
asturia.are. It will automatically set the .are option for you.
all you need to do is name it.
Step 5.)NAME [name]
example: name [ ALL ] The City of Asturia
This next step is a bit tricky. What you will need to do is
actually hit the [ ] keys on your
keyboard. Make sure that you insert the level of your area inside
the []'s and make sure that there
are 7 spaces in between the []'s. This will make the command
"area" show the levels of the area.
Step 6.)SECURITY [level]
example: security 1
If this is your first area your security will be 1. As you become
more trusted your security level will
increase.
Step 7.)VNUM # #
example: vnum 400 499
This will set your vnums for the area. These will be assigned to
you by an IMP. If you need more
please let an IMP know.
Step 8.)RESETSTR [string]
This will set the resetstring of your area, which is usually
You hear the patter of little feet to whatever you want.
Step 9.) ASAVE AREA
This will save your area..use this command from any editor to
save your work I suggest you do
this pretty frequently.
The last thing you will need to do is set any flags that you
want for that area. For a list of all the
flags please type ? AREA to display the flags. To get a flag in
simply type that flag at the prompt.
More than likely you will NOT have to use this option. I am still
not sure exactly what it is...cause
the only flags I get are changed and added...So basically don't
use it.